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Index » Radio Paradise/General » About RP » CarPlay lost with v9 of the App Page: 1, 2, 3, 4  Next
Post to this Topic
AxelK

AxelK Avatar

Location: Germany
Gender: Male


Posted: Dec 11, 2025 - 9:56am

Yes, please, please bring Carplay back. It is no good idea to fiddle around on the phone while driving. Illegal also in Germany.
nelamvr6

nelamvr6 Avatar

Location: New London, CT USA
Gender: Male


Posted: Dec 11, 2025 - 5:53am

 William wrote:


The new app is a complete rewrite. And Apple requires a common codebase between iPhone, iPad, & CarPlay, so no, we can't bundle old CarPlay & new iPhone.

And we rewrote it because it NEEDED to be rewritten. That was the purpose of the update. Changes to the layout & visuals are almost incidental — though they lay the groundwork for some very useful & interesting things to come.



William, with all due respect, adding "useful & interesting things to come" while losing a basic function that is obviously something that is missed by a lot of your listeners doesn't seem to me to be all that good a trade.
david.balcom

david.balcom Avatar



Posted: Dec 11, 2025 - 5:28am

VLC on iOS supports CarPlay. VLC is an all purpose media player
You can save your RP stream links into VLC, and start them from CarPlay without accessing your phone

To do this:
on the RP website, go to Listen —> Stream links. Find and copy the stream link you'd like to hear. You'll paste them into VLC one by one
one-time setup in the VLC app — Browse —> Open Network Stream, paste your RP stream URLs one by one, renaming them to suit your titling needs. These links are now saved in VLC and available in CarPlay
in CarPlay, your saved stream links are in the Network tab
these are live streams, so you lose some things: you can't skip forward, you can't reliably pause and then pick up where you left off, no art, etc.
but this is what RP has always been and still is: first order of business is playing Bill's curated music choices, voila

VLC is a little wonky and technical but hey it's CarPlay, so there you go
Gomer

Gomer Avatar



Posted: Dec 10, 2025 - 9:10pm

 William wrote:


The new app is a complete rewrite. And Apple requires a common codebase between iPhone, iPad, & CarPlay, so no, we can't bundle old CarPlay & new iPhone.

And we rewrote it because it NEEDED to be rewritten. That was the purpose of the update. Changes to the layout & visuals are almost incidental — though they lay the groundwork for some very useful & interesting things to come.

Why does the old app have to die? Call it RadioParadiseLite and leave out the rest of the pending very useful and interesting things.  The old app was very small and simple - wasn’t it? I seemed to recall it was only like 3 MB. 1/15 of the new app. Or maybe I’m wrong. But I thought that was one of the things I liked about it. Its simplicity.

Probably not a viable idea. But I saw elsewhere this was only a 2% rollout. So you’re only getting 2% of the heat I guess.

I do not contribute. But have been seriously considering I should. I have been listening for too long without doing so.

I used to love the iTunes integration. So I could add songs to my library. That’s gone. With your naked disdain for Apple, it does not sound like a means of doing anything with a link to Apple Music is in the cards.

I used to have a workaround. When clicking the “share” button it would create a message with the song title, artist, and link to RP for the same. I made a macro that would scrape that info out of the message, look it up in iTunes, and add it to my “Great New RP Tunes” playlist. Now the share is just a generic link to RP.  

Now CarPlay is gone. I was on the fence. And should be contributing. I know I should.  All of this does not help with that.

Good luck in patching this up and I’m sorry to hear of the overruns. 
JamesBentley1



Posted: Dec 10, 2025 - 7:51pm

 Red_Dragon wrote:


Please bring it back. Please.


With the recent CarPlay DEBACLE, i'm hitting pause for all RP, and looking at my Qobuz options (I paid for Qobuz, but PREFERRED RP...William, this was not the right move for me, wishing you and yours all the best!) (SharkTank quote "I'm out")
Red_Dragon

Red_Dragon Avatar

Location: Gilead


Posted: Dec 10, 2025 - 5:32pm

 William wrote:


A reasonable estimate. So far, we're running at about 2.5x the high end of the reasonable estimates we started with for everything else. So if we started with a $7000 estimate, that'd put us in the same neighborhood as the numbers I pull out my butt earlier.

We'll keep listening on this, and are open to changing our minds. That definitely won't be happening during next week's bugfix & we'll continue the rollout after that.  But come January, if this is genuinely having a significant negative impact, we'll find a way to make it happen. 


Please bring it back. Please.
SRC

SRC Avatar



Posted: Dec 10, 2025 - 5:29pm

 William wrote:

…was a great example of me having no clue about how clueless I was. 


Join the club..! 🤣

SRC

SRC Avatar



Posted: Dec 10, 2025 - 5:28pm

 William wrote:

We'll keep listening on this, and are open to changing our minds. That definitely won't be happening during next week's bugfix & we'll continue the rollout after that.  But come January, if this is genuinely having a significant negative impact, we'll find a way to make it happen. 
That’s good to hear William and I’d like to say thank you…I was worried, from your earlier posts, your mind was made up and your foot was down..!

I note a few 1 Star ratings on the App Store already, but what your criteria for impact is I guess is naturally your call…


William

William Avatar

Location: Eureka!
Gender: Male


Posted: Dec 10, 2025 - 5:21pm

 SRC wrote:

Fair enough William, I hear you.

The CarPlay issue aside, it seems it may have been better to have waited a little longer re the new App..? Lots of talk of ‘things to come/be added’ and a large bugfix etc….Seems I’m now lumbered with a fairly handicapped App….

Indeed, sounds like the rollout has been paused, so serious enough….Why was the trigger pulled prematurely..?


A couple of things only revealed themselves after the launch, and a quick pause for significant issues was always part of the plan.

My ignorance about CarPlay was a great example of me having no clue about how clueless I was. 

William

William Avatar

Location: Eureka!
Gender: Male


Posted: Dec 10, 2025 - 5:15pm

 famepot wrote:


I think your cost estimates are high. I sold enterprise software for over 20 years. Checked with a few of my developer buddies. Maybe I’m missing something. 

Goal: Basic CarPlay template (audio controls, now-playing screen, browsing).

Development Work:

  • CarPlay entitlement request
  • Implement CPInterfaceController + audio templates
  • Adjust app architecture for CarPlay audio session
  • Testing on real devices + head-unit simulator
Estimated Cost:
  • $3,000–$7,000 (40–80 dev hours)



A reasonable estimate. So far, we're running at about 2.5x the high end of the reasonable estimates we started with for everything else. So if we started with a $7000 estimate, that'd put us in the same neighborhood as the numbers I pull out my butt earlier.

We'll keep listening on this, and are open to changing our minds. That definitely won't be happening during next week's bugfix & we'll continue the rollout after that.  But come January, if this is genuinely having a significant negative impact, we'll find a way to make it happen. 
SRC

SRC Avatar



Posted: Dec 10, 2025 - 5:10pm

 William wrote:


The new app is a complete rewrite. And Apple requires a common codebase between iPhone, iPad, & CarPlay, so no, we can't bundle old CarPlay & new iPhone.

And we rewrote it because it NEEDED to be rewritten. That was the purpose of the update. Changes to the layout & visuals are almost incidental — though they lay the groundwork for some very useful & interesting things to come.

Fair enough William, I hear you.

The CarPlay issue aside, it seems it may have been better to have waited a little longer re the new App..? Lots of talk of ‘things to come/be added’ and a large bugfix etc….Seems I’m now lumbered with a fairly handicapped App….

Indeed, sounds like the rollout has been paused, so serious enough….Why was the trigger pulled prematurely..?

William

William Avatar

Location: Eureka!
Gender: Male


Posted: Dec 10, 2025 - 4:57pm

 SRC wrote:

Yep, my thoughts the same….Said as much in the other thread….I’ve worked in and around IT for 30+ years, so I have a bit of a grasp….

I mean, has this new App been written from the ground up or something..? The previous App HAD the CarPlay component…! Surely that could be re-skinned, if we really have to have the new App visuals….




The new app is a complete rewrite. And Apple requires a common codebase between iPhone, iPad, & CarPlay, so no, we can't bundle old CarPlay & new iPhone.

And we rewrote it because it NEEDED to be rewritten. That was the purpose of the update. Changes to the layout & visuals are almost incidental — though they lay the groundwork for some very useful & interesting things to come.
SRC

SRC Avatar



Posted: Dec 10, 2025 - 4:47pm

 famepot wrote:


I think your cost estimates are high. I sold enterprise software for over 20 years. Checked with a few of my developer buddies. Maybe I’m missing something. 

Goal: Basic CarPlay template (audio controls, now-playing screen, browsing).

Development Work:

  • CarPlay entitlement request
  • Implement CPInterfaceController + audio templates
  • Adjust app architecture for CarPlay audio session
  • Testing on real devices + head-unit simulator
Estimated Cost:
  • $3,000–$7,000 (40–80 dev hours)


Yep, my thoughts the same….Said as much in the other thread….I’ve worked in and around IT for 30+ years, so I have a bit of a grasp….

I mean, has this new App been written from the ground up or something..? The previous App HAD the CarPlay component…! Surely that could be re-skinned, if we really have to have the new App visuals….


famepot

Location: Woodinville, WA


Posted: Dec 10, 2025 - 4:14pm

 William wrote:

Posted this elsewhere:

We won't be doing a separate CarPlay app — but our app is still quite compatible with CarPlay. The display shows all of the same info & images, you can skip, or pause songs, all the important stuff.

The difference is that you can't start RP from an icon on the CarPlay screen. After you're connected to CarPlay (which is usually automatic) you need to open our app on your phone and start playing. From there, it operates exactly like you're used to. Except for changing channels, which also requires your phone.

Is that less convenient than the old way? Yes.

Does it save us $20k-$50k in development costs? Also yes.

It would be one thing if we spent that on an app to connect ALL car systems to RP, but the trend is kinda the opposite, as several auto manufacturers have recently dropped CarPlay entirely. That makes us even less inclined to pay for pricey digs inside the walled garden down in Cupertino.

The thing I most regret is that — since I never use CarPlay & am not familiar with how it works — I assumed that the difference in how one uses a "CarPlay app" (our existing app) and a "CarPlay-compatible app" (our new app) would be trivial & self-explanatory. Not the case at all.

We'll be adding a sure-fire can't-miss transition guide before we go any further. The app rollout is currently at 2%, so 98% of you still have the old version. We won't resume the rollout until we release a pretty substantial bugfix next week.



I think your cost estimates are high. I sold enterprise software for over 20 years. Checked with a few of my developer buddies. Maybe I’m missing something. 

Goal: Basic CarPlay template (audio controls, now-playing screen, browsing).

Development Work:

  • CarPlay entitlement request
  • Implement CPInterfaceController + audio templates
  • Adjust app architecture for CarPlay audio session
  • Testing on real devices + head-unit simulator
Estimated Cost:
  • $3,000–$7,000 (40–80 dev hours)

famepot

Location: Woodinville, WA


Posted: Dec 10, 2025 - 4:03pm

 William wrote:

Posted this elsewhere:

We won't be doing a separate CarPlay app — but our app is still quite compatible with CarPlay. The display shows all of the same info & images, you can skip, or pause songs, all the important stuff.

The difference is that you can't start RP from an icon on the CarPlay screen. After you're connected to CarPlay (which is usually automatic) you need to open our app on your phone and start playing. From there, it operates exactly like you're used to. Except for changing channels, which also requires your phone.

Is that less convenient than the old way? Yes.

Does it save us $20k-$50k in development costs? Also yes.

It would be one thing if we spent that on an app to connect ALL car systems to RP, but the trend is kinda the opposite, as several auto manufacturers have recently dropped CarPlay entirely. That makes us even less inclined to pay for pricey digs inside the walled garden down in Cupertino.

The thing I most regret is that — since I never use CarPlay & am not familiar with how it works — I assumed that the difference in how one uses a "CarPlay app" (our existing app) and a "CarPlay-compatible app" (our new app) would be trivial & self-explanatory. Not the case at all.

We'll be adding a sure-fire can't-miss transition guide before we go any further. The app rollout is currently at 2%, so 98% of you still have the old version. We won't resume the rollout until we release a pretty substantial bugfix next week.


If RP is not an officially CarPlay supported app, I’m out. My phone doesn’t get service in my garage (wifi or cellular), so I can’t do anything till I’m on the road. This means that now I have to pull out my phone to start the RP app while I’m driving, which is illegal in Washington state, as well as many other states. 

buddy

buddy Avatar

Location: Rocky Mountain Way
Gender: Male


Posted: Dec 10, 2025 - 3:50pm

 William wrote:

Posted this elsewhere:

We won't be doing a separate CarPlay app — but our app is still quite compatible with CarPlay. The display shows all of the same info & images, you can skip, or pause songs, all the important stuff.

The difference is that you can't start RP from an icon on the CarPlay screen. After you're connected to CarPlay (which is usually automatic) you need to open our app on your phone and start playing. From there, it operates exactly like you're used to. Except for changing channels, which also requires your phone.

Is that less convenient than the old way? Yes.

Does it save us $20k-$50k in development costs? Also yes.

It would be one thing if we spent that on an app to connect ALL car systems to RP, but the trend is kinda the opposite, as several auto manufacturers have recently dropped CarPlay entirely. That makes us even less inclined to pay for pricey digs inside the walled garden down in Cupertino.

The thing I most regret is that — since I never use CarPlay & am not familiar with how it works — I assumed that the difference in how one uses a "CarPlay app" (our existing app) and a "CarPlay-compatible app" (our new app) would be trivial & self-explanatory. Not the case at all.

We'll be adding a sure-fire can't-miss transition guide before we go any further. The app rollout is currently at 2%, so 98% of you still have the old version. We won't resume the rollout until we release a pretty substantial bugfix next week.


For those of us still on the old version, will we be forced to take the upgrade or can we continue using the prior version (I would assume without support)?

William

William Avatar

Location: Eureka!
Gender: Male


Posted: Dec 10, 2025 - 3:45pm

 famepot wrote:

William, any thoughts on if the Radio Paradise IOS app will get CarPlay support app back?. I feel like we’ve been left hanging. Since most of my listening is in the car, without RP, I’ve been using Tidal and listening to my favorite artists’ radio stations.  


Posted this elsewhere:

We won't be doing a separate CarPlay app — but our app is still quite compatible with CarPlay. The display shows all of the same info & images, you can skip, or pause songs, all the important stuff.

The difference is that you can't start RP from an icon on the CarPlay screen. After you're connected to CarPlay (which is usually automatic) you need to open our app on your phone and start playing. From there, it operates exactly like you're used to. Except for changing channels, which also requires your phone.

Is that less convenient than the old way? Yes.

Does it save us $20k-$50k in development costs? Also yes.

It would be one thing if we spent that on an app to connect ALL car systems to RP, but the trend is kinda the opposite, as several auto manufacturers have recently dropped CarPlay entirely. That makes us even less inclined to pay for pricey digs inside the walled garden down in Cupertino.

The thing I most regret is that — since I never use CarPlay & am not familiar with how it works — I assumed that the difference in how one uses a "CarPlay app" (our existing app) and a "CarPlay-compatible app" (our new app) would be trivial & self-explanatory. Not the case at all.

We'll be adding a sure-fire can't-miss transition guide before we go any further. The app rollout is currently at 2%, so 98% of you still have the old version. We won't resume the rollout until we release a pretty substantial bugfix next week.

buddy

buddy Avatar

Location: Rocky Mountain Way
Gender: Male


Posted: Dec 10, 2025 - 3:23pm

 nelamvr6 wrote:



You obviously don't have the latest version of the RP app...

Yep, turns out I didn't (thought I did). Not going to take the update for sure.
famepot

Location: Woodinville, WA


Posted: Dec 10, 2025 - 3:15pm

William, any thoughts on if the Radio Paradise IOS app will get CarPlay support back?. I feel like we’ve been left hanging. Since most of my listening is in the car, without RP, I’ve been using Tidal and listening to my favorite artists’ radio stations.  

nelamvr6

nelamvr6 Avatar

Location: New London, CT USA
Gender: Male


Posted: Dec 10, 2025 - 7:46am

William, I am sensitive to your concerns about added costs. But Apple CarPlay is an absolutely essential functionality for many people, and I count myself in that number. This was one of the worst things you could do as far as I am concerned, please don't ever think about abandoning Roon support! That would be the only thing I could imagine would be worse than losing CarPlay support.

I hope you will reconsider and and bring it back soon. I am currently forced to listen to Soma FM...

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